Unity Systems Engineer
Overview
Here at AstroBeam, we are looking for a skilled and self motivated Unity Systems Engineer to create amazing VR games. In this role you will be planning, prototyping, and implementing game systems, as well as other back-end systems. This role requires someone who is motivated, a self starter, and has strong communication skills. While AstroBeam is based out of Austin, TX, this is a remote role within the US.
Responsibilities
Take initial concepts from prototypes to production
Tackle performance and debugging issues
Identifying and refactoring problematic code
Integrating external systems into Unity i.e. web service, etc.
Work with other engineers and designers to solve complex architectural problems
Requirements
2+ years of experience as a Unity Engineer
Strong debugging skills and understanding of application performance
Solid grasp of object-oriented programming concepts and software design patterns
C# programming language
Experience working in Unity Game Engine
Strong communication skills for working with a remote team
Bonus
Virtual Reality experience
Experience with Jenkins or other continuous integration tools
Familiar with writing Unity Editor tools
Experience working with Large Language Models
Multiplayer Networking
Ready to see if we’re a good fit?
Send us an email at jobs@astrobeam.com