Technical Artist
Overview
We at AstroBeam are looking for a skilled and self motivated Technical Artist to take ownership of the visual effects, shaders, lighting, render pipeline, and more for our VR games. This role is meant to bridge the divide between art and programming. You need to understand how to create and maintain the artistic vision while dealing with technical constraints. While AstroBeam is based out of Austin, TX, this is a remote role within the US.
Responsibilities
Work with artists and programers to develop workflows and tools
Help analyze and maintain performance throughout project development
Create complex shaders, particle systems, and customize render pipelines
Be able to work across all art disciplines, as needed, from prototype to production
Requirements
2+ years of experience as a Technical Artist
Experience working in Unity Game Engine
Ability to write and optimize shaders
Ability to self-direct and be autonomous/flexible
Experience with 3D art pipelines and artist tools
Portfolio showcasing your technical skills
Bonus
Virtual Reality experience
Understanding of animation systems including character animation/rigging
Strong communication skills for working with a remote team
Experience writing Unity Editor tools
Previously shipped a multi-platform title
A wizard at a bit of everything in Unity
Ready to see if we’re a good fit?
Send us an email to jobs@astrobeam.com