Unity Animator (Contract)
Overview
We at AstroBeam are looking for a skilled and self motivated contract Unity Animator. In this role, you will add, edit, and create sound effects for our new game. While AstroBeam is based out of Austin, TX, this is a remote role within the US.
Responsibilities
Creating and implementing unique character animations
Testing and Debugging animations in VR
Editing and working within Unity’s animation system
Randomizing animations for characters
Requirements
General understanding of Unity animator system (Animation layer, Blend tree and Substate machines)
Understanding of general performance optimization for game animation pipeline
Strong communication skills for working with a remote team
Bonus
Dynamic gameplay animations
Rigging experience
IK animation
Maya
Ready to see if we’re a good fit?
Send us an email and your portfolio to jobs@astrobeam.com